Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Monday, January 20, 2014

Mooncrash Post-Game – Episode 51: An Urgent Summons

Disclaimer: As my weekly D&D resumed this Sunday, I thought I'd start chronicling my thoughts on each session here, as a means to examine my own DMing process. Mooncrash players? I ask you don't click the Jump Break below, for spoiler reasons.

Episode Title: An Urgent Summons
Episode Summary: After a half-year hiatus, The Nameless Company is summoned back together by Baron Zuss, their liege lord in Tojezen, who informs them their fortress, Bluffguard, has been covertly conquered by Prygor, the dreaded rival of the party's warlord. Hatching a plan to infiltrate the keep while the garrison is distracted by a local festival, the adventurers discovered a secret passage, containing the accursed tomb of Bluffguard's first Lord, and battle a cavern choker on the crude staircase.

Friday, August 23, 2013

Swag

My generous employer, upon discovering that I was a gamer, gifted me a very special gift:

These bygone babies.
From left to right, we have:

  • Advanced Dungeons & Dragons Monster Manual (1977) by Gary Gygax, the first hardcover roleplaying book in existence.
  • Advanced Dungeons & Dragons Monster Manual II (1983) by Gary Gygax
  • Fiend Folio: Tome of Creatures Malevolent & Benign (1981)
  • Dark Sun: Dragon Kings by Timothy B. Brown (1991)

My eleven-year-old eyes first fell upon a D&D manual in the Mall of America Barnes & Noble. While the hobby floated nebulously somewhere in the my awareness (I have distinct memories of asking my clueless mother what game Jason & Marcus were playing one Sunday), but first contact was officially established when I exhumed this volume from the shelves in the year of our Lord 2000.

Subsequently, I've very little practical experience with the earlier iterations of this hobby that's become so constitutional to my storytelling and social life. The missus and I briefly playing a bewildering session of D&D Basic, whose rules, I'm lead to believe, were uncovered primarily from pot shards and building foundations unearthed by modern archaeologists. Even without the practical experience, to simply leaf through the texts, all bestiaries with one exception, and see the game's first clumsy and wholly original iterations of monsters and mythologies now ingrained indelibly in my own mind, is incredibly invigorating.

The Dark Sun book I find especially bracing, as Athas is a world I hope to lead player characters to one day.

I'm currently casually leafing through the original MM, every page containing iconic monsters – ettin, gelatinous cube, gnoll, lich – plus some utterly bizarre and forgotten beasties – ear seeker, eye of the deep, intellect devourer, morkoth, peryton – and that same feeling of awe and mystery that I felt as a teenager perusing the 3.0 Monster Manual, imagining encountering, or more likely, pitting these creatures against my PCs.

I was given stern instructions, upon receiving this gift, to one day continue the tradition and pass the books onto a gamer younger than myself. I can only hope that, be it discovery or nostalgia, it inspires some excitement in whatever new mind next inhales these ideas.

Mooncrash PCs, be warned. Brain moles, huecuva and meenlocks may well be headed your way.

Sunday, July 7, 2013

Songs of Tasque Post-Game #1

Disclaimer: A fairly lengthy discussion of tabletop RPG adventure design follows. You're welcome to continue reading, at risk of your own boredom. Mooncrash players, do not fear spoilers.


Saturday, June 30, 2012

Adventurers Assemble!

I had a string of pathetic thoughts the other day, beginning with:

"What would the Whedon film Avengers line-up look like as a 4E adventuring party?"

Spoilers ahoy, so.

Followed subsequently by this mental breakdown, compiled in disturbingly record time:

1. Captain America
Role: Leader. Class: Warlord. Alignment: NG.
Cap's classic Inspiring Warlord. High Strength as a result of the Super Soldier Serum. High Charisma as a public figure, an inspiration for the troops and for the Avengers. Most likely to heal another hero with bolstering words or a selfless gesture. At first glance, I'd say LG, but there's enough evidence to suggest he's willing to bend the rules for the greater good. Disobeying orders to save prisoners, forging draft documents, all for the greater good. Doesn't much like breaking the rules, but he'll do it. Good with a capital G, neutral with a lower case n.

2. Thor
Role: Defender. Class: Paladin. Alignment: CG.
Thor's a little trickier. High Strength, High Charisma, Low Wisdom. He doesn't classify as neatly into a character class as the others do. Looking at his tactics during the New York battle, however, it's clear that he's a defender. Cap tasks him with holding the portal, bottlenecking the dimensional rift and keeping as many Chitauri out as possible. On top of that, he's naturally the most indestructible of the Avengers (barring a super-mad Hulk) and typically struts around in big metal armor. Being as divine as he is, paladin's the obvious choice there (though sorta of himself, which is weird. Maybe of Odin?) Alignment wise, he starts Branagh's Thor CN, wishing only for battle and caring little for the consequences. By Avengers, he's CG, learnt some selflessness and some humility, but still likes battle quite a bit, almost as much as Hulk.

3. Hulk
Role: Striker. Class: Barbarian. Alignment: NG/CN
Mechanically, Hulk's as simple as they come. "Hulk Smash" might as well be "Hulk Strike" – he's all about damage and damage and damage. Barbarian's the obvious choice because, not only is he the beefiest of the strikers, but the mothafucka is strongest when he's maddest. Yeah, textbook barbarian.  High Strength, High Constitution, Abysmal Int and Wis as Hulk, more or less the opposite for Banner, though he's got pretty shitty Cha too. Alignment-wise, much cloudier. Depending on your interpretation, Hulk himself can be awfully heroic, but movie Hulk is a barely contained monster. CN, with flashes of CG. Bruce is most certainly NG – willing to do the right thing, but unwilling to surrender himself, allowing further destruction from Hulk. Shades of gray, YMMV on this one.

4. Iron Man
Role: Controller. Class: Wizard? Alignment: CG
Speaking of YMMV, this one was the trickiest but, ironically, I think makes the most sense. Artificer was my first bet, but in 4E, they're actually leaders. No, according to Cap, Iron Man's tasked with keeping a perimeter, keeping enemies from fleeing or spreading out. He's definitely a controller and, assuming you swap magic for machinery, the high Int wizard is kinda an inspired choice. He's also naturally the cushiest of the four film Avengers, having no Serum, no gamma or no divinity to fall back on. Only his technology. Alignment is textbook CG. Tony's way or the gorram highway.

Off the cuff, I'd say Rogue (maybe 4E Assassin) for Black Widow, Ranger for Hawkeye, I don't know Warlord for Fury too?

Oh, and Badass for Coulson.

Dissenting opinions go below!