Name: The Banner Saga
Developer: Stoic Studios
Negative Review Title: The Banner Slog-a
Porn Title: The Boner Saga
Rating: 6 / 10
I purchased The Banner Saga as a post-Galactic Menace reward for finishing the book. For me, personally, a $25 sticker price represents a huge investment on my part. The promise of bleak, sprawling, turn-based Viking epic, however, was more than enough.
In the end, I got my money's worth. Just barely.
The Game:
Humans and giants struggle for survival in a forbidding frozen landscape. Steeped in Norse mythology, The Banner Saga is a ponderous, plodding game of moral choices, turn-based-combat and rich worldbuilding, with a heavy dose of resource management and tactical deployment.
The Pros:
The art is unreasonably beautiful and the first thing everyone mentions. The 60s-era Disney movie aesthetic really, really translates to this setting, with vibrant colors and sharp, storybook characters that only help to enhance the epic quality of the narrative. For me, though, it was the landscapes that were the most breathtaking part. Since so much of the game is spent in travel, you're really treated to a wide array of fucking gorgeous Nordic vistas and frosty mountainsides.
The worldbuilding, similarly, is nearly as rich and vibrant. The narrative plops you into a textured world that, in many ways, specifically recalls Middle Earth and Tolkien's Nordic influence, detailing the ancient work of gods now absent and the strained relationships between two similar, but diametrically opposed races. For all the exposition there is, it's hardly ever dumped on you; you're simply placed in the midst of all the swirling political tension. For not being Martin, they sure manage to facsimile a decent Westerosi vibe.
It's the map, for me, that's really the strength of the worldbuilding, though. A sprawling, Jackson-era film nod, it's immense and filled with hundreds of locations, nations, geographical features and names, each one outfitted with a tiny slice of lore. I loved whenever I could make an excuse to pour over the map. (That gives me an ideal, actually...)
The combat, having played my fair share of Banner Saga: Factions, I continue to enjoy, mostly for its extreme difficulty. It's very punishing to lose and has set me swearing and stomping angrily around the apartment more than once but, when you do win, you feel clever – you feel like a tactician.
There are elements of the narrative that I enjoyed. I legitimately felt for many of the supporting cast (supporting cast exclusively – the main players bugged me) and I was heartbroken when many of them died, partially because of how unfair their deaths seemed to me. I do think, for the cast of thousands aesthetic they're going for, the game really succeeds at distinguishing the individual characters.
Hakon is a bodyguard thrust into a leadership position. Ubin is a world-weary tax collector. Oddleif is a chieftain's wife, never given the opportunity to shine until her husband's death. Some of the side characters – Ekkil and Ludin, specifically – are shockingly complex, I thought, considering how little they're used in the story. Overall, the character sketching was excellent, if the narrative less so.
The Cons:
I found Rook, the game's painful Aragon-meets-William Wallace protagonist, to be a bore and I found the game's main relationship, between Rook and his daughter Alette, to be even more boring. The game warns you early on that moral choices will define the scope of the story (more on this later), but then plants you into a character with a predefined set of principles – help people, most of all his daughter.
The empty vessel character really works best in games where I'm expected to insert my own ethics and reflect on them. If I'm trying to accurately play Rook – who only comes with half a personality – I can't really explore or address how I'd face these problems.
And that's the real tragedy of The Banner Saga; there are no moral choices. The game seems to pride itself on its divergent narrative, on the freedom it gives the player. I understand the illusion of choice as well as anyone, but not since that absolute horseshit "decision" at the end of Arkham City have I observed a game dangle choice meaninglessly out of my reach.
At one point in the game, all my forces were sequestered in a stronghold, accessible only by a narrow bridge, Khazad-Dûm style. A massive enemy army was marshaling on the opposite side of the bridge and the characters were uncertain how to proceed. At the time, there were two opposing factions within the stronghold; those who wished to blow the bridge and those who wished to preserve it. Personally, since the king of the stronghold wanted the bridge in tact and I was his guest, it was my inclination to keep the bridge in tact.
I therefore refused to destroy the bridge and, instead, waded out into what I expected would simply be a much harder battle. On its face a good choice; preserving your good reputation with the king requires a harder battle, whereas an easy victory costs you points with the king.
However, instead, the game informed me in a cutscene that a valuable member of my party was slain in battle because I refused to destroy the bridge. It then asked me a second time: wanna blow up the bridge now? Fearful of losing more characters, I complied and the train continuing chugging down the railroad it always intended to lead me down.
It only adds insult to injury, then, that battle is actually the safest place for your characters. While they can become wounded and require rest, the act of fighting the enemy won't ever actually endanger your characters. If a character dies in The Banner Saga, they die unexpectedly in a cut-scene, as an unforeseen consequence to one of your decisions. This always, always feels like punishment for choosing the wrong path, is never communicated to be inevitable and worst of all, it's telegraphed as the worst option.
The game, at points, is uninterestingly, unimaginatively bleak. There's a long stretch where your wounded and demoralized caravan is trekking through a succession of burnt and destroyed towns, all identical, all filled with more enemies and all lacking anything more interesting to do that starve. The fifth time I arrive hopeful to a village, expecting some story or at least a refueling station, only to find the place ransacked and filled with enemies, grows old very quickly.
Beyond this, the stakes of resources and morale are more or less pointless. There doesn't seem to be any real consequence to morale beyond player guilt and there's no more consequence to lack of resources than the starving of several unnamed extras, literally relegated to numbers flashing on your screen. The notion of dragging a massive caravan around is an interesting one but, if there's no enforcement of the consequences, I guess I don't really care if they die, especially when I could be using the money I would've spent on resources to outfit the heroes, the characters that actually deserve names.
My final grief is how abrupt the ending comes. Maybe I'm naive, but $25 for 10 hours of playtime is pretty egregious, in my opinion. Plus, the game simply throws up a title at the end of a pivotal battle, makes no point of suggesting any further episodes or games and doesn't conclude 90% of the story lines introduced. I was frankly shocked and appalled to see rolling credits, since I honestly felt the game was merely beginning.
Overall:
For all my griping and its serious narrative issues, The Banner Saga is a singular, enjoyable and addicting game. Even describing its flaws, I want to neglect the rest of my chores for the day and run off to play again. I eagerly await the next installment and my earliest opportunity to explore more of the game's rich tapestry.
Recommended, but with serious reservations.
Showing posts with label review. Show all posts
Showing posts with label review. Show all posts
Friday, June 6, 2014
Monday, February 3, 2014
Review: Space Dandy 1.4 & 1.5
Once more unto the reviews, my friends!
Episode 4: Sometimes You Can't Live With Dying, Baby!
Probably my favorite episode of the series so far. What begins as your fairly typical zombies-in-space-fare becomes an enjoyable romp through an infected hospital and further becomes a humorous denouement wherein the crew and the whole universe, narrator included, has been zombified. The show's bravery in throwing the premise out every week is extremely refreshing and all the Romero references actually serve to strengthen a show whose core conceit is so wishy-washy. Plus, Dandy's horndoggery is reserved to a couple passing jokes, before discarded as wasteful. A fun, amusing and promising episode that smacks pleasantly of Shaun of the Dead.
Episode 5: A Merry Companion is a Wagon in Space, Baby.
What's this? A sentimental episode? A sentimental episode with a three-dimensional female character? Sure, this episode's Adelé gets ever so slightly damseled towards the episode's end, but I revoke my earlier statement and declare this episode my favorite. When the Aloha Oe gets impounded, Dandy's forced to take the childlike alien he's just caught to the Public Registration Office via public transit, prompting a bonding road-trip between hunter and prey. This episode could've come straight out of Cowboy Bebop, a fact even the music – twangy, acoustic guitar – seems aware of. Plus, zero comically sexist Dandy in this one!
The Review So Far
Just as I was going sour on the series, it noticeably improves. This most recent episode not only did away with the usual sexist bullshit, but also with the unnecessary villains lurking in the background that never quite seem to catch the protagonists. I was beginning to imagine the whole Gogol Empire plot was simply a parody of itself, with the Vicious-esque villain who's far too dramatic for the series he's trapped in. Whatever the case may be, I hope the series continues on this upward trend, though this most recent episode seems much more likely to be a flute.
Thanks for reading and hey – download my new short story!
Battery Low (January Short Story)
Orla the Town remembers a time before the impact, the event that killed billions and blanketed the world with snow. Orla the Man, the ghost town's only remaining inhabitant, does not. It's been one hundred tally marks since he's seen another human being and, when he does, he must face the all-important question; has he lost his mind in isolation?
Battery Low is a post-apocalyptic tale about snow, solitude and an earth frozen over.
$0.99 on Amazon and Smashwords!
Friday, January 24, 2014
Review: Space Dandy 1.3 – "Occasionally Even the Deceiver Is Deceived, Baby"
Space Dandy continues apace with the show's third episode (unfortunately kinda a stinker in this eyes of this reviewer...).
Episode 3: Occasionally Even the Deceiver Is Deceived, Baby
A few abortive attempts to hoodwink his employers into an early payday, an redeemable gift card to the unabashedly named Boobies and a warping accident plants the crew of the Aloha Oe on a deserted alien planet. The local wildlife consists of some well-meaning horrors and one deceptively monstrous beauty with designs to devour the entire crew. The show's rampant misogynism is reaching new and less satirical heights and Dandy's wackiness in the face of such one-sided sexuality is quickly waning. The twist ending presumably promises a resurrection for Meow, but considering the pilot's bizarre ending, who can really say?
The Review Thus Far
Can a show jump the shark in its third episode? This is a decidedly weird one, folks, and a distinct low point for the infant series so far. What starts as a promisingly petty plot – racing across the galaxy to redeem a coupon for a free meal – quickly becomes typical male drooling and eventually facepalming inanity. Swear to God, readers, the alien's a literal boob monster, complete with fetishistic swelling scene. Add an inexplicable Voltron moment, when the ship's escape pod becomes a weird, pompadoured Megazord and one's left hoping this episode's merely a fluke or a hiccup.
More reviews to come!
Monday, January 13, 2014
Review: Space Dandy 1.1 – "Live With The Flow, Baby!"
In my ongoing attempt to imitate a functional and popular blog, I'm going to review a television show!
I never had the good fortune to watch either one of Shinichrio Watanabe's two trademark series (Cowboy Bebop & Samurai Champloo) on their Toonami and Adult Swim broadcasts, respectively. As an avid fan of both series, I was understandably pretty pumped to hear he was producing another series, another science-fiction series, in fact, and even more surprised to discover it premiered at the top of the year.
I've consistently found, across the various shows that serially entertain and frustrate me, that a single episode can often make or break my entire opinion of a show. The format, therefore, that I'm gonna initiative here is a brief, 100 word review of each episode, followed by another brief, 100 word review of the series in general, in light of both episodes. This will hopefully put the overall review somewhat into perspective, in the context of the larger shower.
First – a synopsis: The show follows the eponymous Space Dandy, a funky, interstellar pervert, as he floats around the galaxy, ostensibly to chronicle unknown alien species, but quite demonstrably to ogle boobies on a galactic scale. Joined by his long-suffering robotic companion QT and a feline freeloader (imaginatively named Meow), the crew of the Aloha Oe are destined to embroil themselves in wacky, episodic adventures until the space cows come home.
Episode 1: Live With The Flow, Baby
In which the principal cast is introduced, the scene is set and the tone is very, very firmly established. I appreciate that, when contrasted against Spike or Mujen, Dandy has zero redeeming qualities and is just an unqualified buffoon. With only one episode to judge, their ludicrously sexualized portrayal of women is so laughable and cringe-worthy, it feels like satire, but won't quite commit to condemning Dandy as a lecherous hump rather than a playful scamp. The episode's ending was a fun twist, demonstrating just how unapologetically weird the show's willing to become for the sake of a quick laugh.
Episode 2: The Search for the Phantom Space Ramen, Baby
The crew's set on the trail of a mysterious noodle vendor, whose broth is so bizarre and unfathomable, they must belong to a previously unknown alien race. The petty plot remains enjoyably absurd and I was cackling with delight at the progression of goofy noodle shop names. Still no clue what the looming Bad Bad fleet has to do with anything, but we were introduced to Scarlet, the least sexualized, most capable woman in the show thus far. The script's more modern flourishes (Meow tweeting, the references to Gogol Street View) are also a refreshing discovery each time they appear.
The Review Thus Far
The show's tone – wacky, sex-fueled slapstick – quite surprised me. From this director, I, of course, expected something highly stylized, but never this bawdy of an out-and-out comedy. Surprisingly enough, the show's genuinely entertaining, laugh out loud funny and its design, as ever, is endlessly imaginative. Highlights include the various alien designs, the action sequences and the Big Bad's personal flagship – the Statue of Liberty's severed head, strapped to a rocket thruster. The show's more problematic elements, namely their depiction of women, continues apace, but maybe the introduction of Scarlet will rescue us from that somewhat, however unlikely.
More reviews to come!
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